Varisia MN

The Land of the Ice and Snow
Dealing with some cold witches.

It is roughly two years after the fall of both Ileosa, the mad queen of Korvosa, & Karzoug, the Runelord of Greed.

In Magnimar, Torgisl Snaedis finds himself hung-over & broke in a Dockway dive. A fortune in gold squandered over two years. As his sticky eyes open, he sees the bleery image of a thin, blond man in Ulfen garb. The man, though skeptical this is the sorcerer he is seeking, offers to hire his services on behalf of Queen Elvanna of Irrisen. 35,000 gp if he accepts the job & can get to Whitethrone within two days. Torgisl accepts.

Meanwhile, Sinderion Bromathan, field marshall of Korvosa, is approached by a thin, red haired Ulfen man with the same offer. He tells Sind that the Queen wishes an item of considerable magical power to be retrieved from the Veil of Frozen Tears before a band of demon worshiping frost giants can find it. Sind asks his adventuring companions if they think this is a worthwhile endeavor, & they say yes. Sind informs Queen Elvanna’s agent of accepting the offer, then the entire group heads to Irrisen.

In Whitethrone, Torgisl meets his new adventuring companions, they are given details about the mission, & they spend the night innQueen Elvanna’s ice palace. Come morning, they all eat a big breakfast, then head out to the necropolis.

On reaching the Veil of Frozen Tears, they see a frost giant encampment at the foot of the mighty ice sheet. They also see a large opening in the icy cliff face, revealing a town carved from ice. This is where they enter, immediately coming to a giant clock with two dozen stone crones adorning it.

The party approaches the clock, which has multiple hands & seems to keep time in no known way, & find a clue carved in the ice: “A stitch in time.” Aten flies up to the clockface & spies a rhyme in tiny script where the 9 should be. As he reads it, the clock chimes & two of the stone crones attack. Torgisl attempts to destroy them with a fireball, but only causes two more crones to animate, as they appear to be immune to his magic.

As the battle proceeds, two more crones animate & attack. Aten surmises that proximity to the clock is what caused the attack, so the party gives it some distance. Those crones already attacking continue to fight until destroyed, but no other statues activate. As they finish off the statues, they hear a loud, bestial howl from in the ice town. Aten, still flying, momentarily spots a large, misshapen form, possibly humanoid, in the town watching them. After a moment, the form disappears from view.

Taking Down the Arkonas
The fall of a corrupt noble family.

A month has passed since the fall of the mad queen Ileosa. Elladan & Kellevan have returned to the elven lands from which they came, each for his own purpose. Sinderion, while not officially the Field Marshall of Korvosa yet, has essentially taken command of the Guard. The Guard have been kept busy chasing down escaped Ileosa supporters, particularly Gray Maidens, while the dwarven archer Drimgar lends his aid whenever possible to achieve this task. Aten Hamadi, priest of Sarenrae, accepts an offer to become the new high priest of Korvosa’s temple, while Icireal helps tend to the shrine of Irori, as well as assisting however she can throughout the city.

Even as they are each kept busy, the city itself faces the monumental task of recovering from the depredations of Ileosa and her followers. And all the while, the hellknights of the Order of the Nail maintain their camp outside Korvosa’s walls, intent on imposing their will upon the wounded city.

Sinderion finds himself approached by a strange, but attractive, half-elf woman. Ariana explains to Sind that she had been a prisoner of the Arkonas, the noble family in Old Korvosa that are secretly rakshasas. She is able to provide detailed knowledge of the Arkona mansion, and offers to lead Sind to the vault, which contains the means of breaking the Arkona’s power in Korvosa. Sind contacts his fellow adventurers, and they agree to accompany Ariana on this mission.

A few days are spent observing the activities of Glorio Arkona and his sister, Melyia. Once they are certain that they will be able to invade the house while the two are away, they make their move. They enter through the secret sea cave beneath the mansion and begin their ascent. Along the way, they encounter one of the rakshasas, as well as strange fungus monsters. Once past these hurdles, they find themselves in the Arkona’s beautiful indoor garden, only to be set upon by even more guardians of the mansion. A pitched battle ensues with four rakshasas,ending with two dead and two captured. Ariana proves quite willing to ensure downed opponents stay down, while at the same time causing the adventurers to become wary of her.

Once the rakshasas are finally dealt with, and the adventurers have spread out to investigate the mansion, Ariana finally shows her true colors. Catching Aten alone, she attacks. To her disgust and dismay, the hand of the goddess seemingly reaches out to protect her servant, as what should have been a devastating attack fails to do more than lightly injure the priest. Drawn to the sound of battle, Drimgar drives away Aten’s assailant, forcing Ariana to flee the mansion. As the adventurers assess their situation, Aten informs his comrades that his magic revealed that Ariana was actually a lamia matriarch.

Concluding that they won’t find any answers to what the lamia matriarch was attempting right then, they find the vault. Sind is assailed by the vault’s magic defenses, but he proves able to withstand them. In the vault, a single chest is found. In this chest, a full accounting of the Arkona’s criminal activities, as well as the full roster of the Cerulean Society, is found. Having achieved their goal, the adventurers flee the mansion.

By the time these documents are brought to the arbiters and warrants can be issued for the arrest of the Arkonas, Glorio and Melyia have fled the city. A cursory investigation reveals that Glorio has fled by ship in the predawn hours for Cheliax. Melyia, on the other hand, has apparently fled by other means and no one is any idea of where she has gone. Ariana, likewise, has apparently fled the city, as no sign of her can be found in Korvosa. The various scions of the Arkona family are rounded up, but prove to have been ignorant that the head of the family and his immediate relatives were in fact rakshasas. One of the Arkona cousins is found ritualistically murdered, the Sihedron carved into his flesh.

The warrants are handed over to the Order of the Nail, to give them a distraction while Korvosa continues sorting out the aftermath of Ileosa. The Guard begin rounding up members of the Cerulean Society, though two of the people on the list are also found murdered in the same ritualistic manner as the Arkona.

Sind is finally officially made Field Marshall. The city eventually manages to return to some semblance of normal, though Queen Cressia Kroft tries to make Korvosa a better place. Much to the disgust of the Korvosan establishment, she even goes as far as to open peace talks with the Sklar-Quah, asking Icirieal for her aid in this, due to the half-elf’s status as an accepted member of the quah. Drimgar eventually returns home, his exploits becoming known in Janderhoff. His family, however grudgingly, finally accept his eccentric ways and welcome him back.


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